AI Insights · Timothy · October 2021
Top 5 Science Games Performance in Oceania - Q3 2021
Discover the performance trends of the top 5 science games on a unified platform in Oceania during Q3 2021, including weekly downloads, revenue, and active users.
The performance of the top 5 science games on a unified platform in Oceania during Q3 2021 showcases interesting trends in weekly downloads, revenue, and active users. Below is a detailed breakdown of each game's performance based on data from Sensor Tower.
Plague Inc.
Published by Ndemic Creations, Plague Inc. saw a steady increase in weekly revenue, peaking at approximately $3.7K in the final week of September. Weekly downloads experienced a notable rise mid-quarter, reaching around 2K in the week of August 16. Active users also grew steadily, peaking at about 3.6K in the same week.
Cell to Singularity: Evolution
Cell to Singularity: Evolution, developed by Computer Lunch, showed a significant increase in weekly revenue, hitting over $1K in the last week of September. Weekly downloads fluctuated, with a peak of around 1.8K downloads in early July, but later settling at approximately 766 by the end of September. Active users saw a gradual decline, starting from around 9.4K and dropping to roughly 7K by the end of the quarter.
Jetpack Joyride
Halfbrick Studios' Jetpack Joyride experienced a notable increase in weekly revenue, reaching close to $1K by the end of September. Weekly downloads also showed a strong upward trend, peaking at approximately 5.6K in the last week of September. Active users remained robust, maintaining a range between 21.7K to 30.5K throughout the quarter.
Cell Expansion Wars
Published by MOBIRIX, Cell Expansion Wars demonstrated a gradual increase in weekly revenue, reaching close to $1K by the end of August. Weekly downloads and active users, however, remained relatively stable, with downloads peaking at around 349 in mid-July and active users maintaining a steady range between 1.1K to 1.5K.
Homo Evolution
Homo Evolution by Azur Interactive Games Limited showed a spike in weekly revenue, hitting approximately $1.1K in mid-July. Weekly downloads varied, peaking at around 929 in mid-July but later dropping to around 460 by the end of September. Active users saw a slight decline throughout the quarter, starting from around 2.8K and ending at approximately 2.4K.
For more detailed insights and data, visit Sensor Tower.